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1.
31st Conference of Open Innovations Association FRUCT, FRUCT 2022 ; 2022-April:21-29, 2022.
Article in English | Scopus | ID: covidwho-1876389

ABSTRACT

In the given research project possible means of adapting design thinking to the most promising work mode of the post-covid area-a hybrid mode-are going to be elaborated. Along with an in-depth study of the latest papers on Covid-19 impact on the workflow hybridization as well as on innovation creation process via design thinking application, an empirical study of the considered approach applied in a hybrid mode will be also conducted. The result of the given project will be an experiment conducted in the business environment on the implementation of the proposed design thinking hybrid and an analysis of the results obtained for further research in this direction. © 2022 FRUCT Oy.

2.
2nd International Conference on Information Systems and Design, ICID 2021 ; 1539 CCIS:52-65, 2022.
Article in English | Scopus | ID: covidwho-1708511

ABSTRACT

The given paper elaborates on the main models and approaches for the innovation development applicable to IT companies in the context of Covid-19 pandemic impact for short and medium terms. Authors examine the experience of creating innovations in IT industry giving the context of epidemiological constraints with the aim to prepare a research base for the future implementation of the concept of a virtualization solution for design thinking as an approach to creating innovations. Along with an in-depth study of the latest papers on the impact of pandemic-induced virtualization on the workflow, an empirical study of the features of creating innovations in the IT industry during Covid-19 was also conducted. The paper conclusion offers the authors’ proposal for adapting design thinking approach in accordance with the industry considered conditions previously obtained and processed by the research results, as well as the possibilities of their further practical implementation. © 2022, Springer Nature Switzerland AG.

3.
2nd International Conference on Information Systems and Design, ICID 2021 ; 1539 CCIS:43-51, 2022.
Article in English | Scopus | ID: covidwho-1702180

ABSTRACT

This paper is devoted to Design Thinking as a method of project-based education in COVID-19 Era. COVID-19 has dramatically changed all spheres of our life, including education. Traditional teaching methods have been replaced by online and distance ones. The study analyses the advantages of Design Thinking in the New Reality, including in the online format, and some of its disadvantages. Real examples of remote project work formulated according to the principles of design thinking include participation of a team of students in the “Stanford Rebuild” global eight-week innovation sprint held by Stanford Graduate School of Business. In the course of that sprint they developed a comprehensive socially oriented online platform “COHELP-19”. Another example is the successful participation of Plekhanov University students in the first international research “Ideathon” organized by the University of Munster, “Higher School of Economics” National Research University and SAP that resulted in the development of a prototype application for people experiencing psychological, environmental, and physiological discomfort due to the coronavirus pandemic. Based on the conducted surveys, the authors have shown that the remote project work of students based on the Design Thinking method allowed them to get a useful experience of interaction in a team, taught them to think “outside the box”, brightened up their days spent at home, brought new emotions, and reduced the level of fatigue from video conferences. © 2022, Springer Nature Switzerland AG.

4.
2nd International Conference on Information Systems and Design, ICID 2021 ; 1539 CCIS:323-335, 2022.
Article in English | Scopus | ID: covidwho-1700951

ABSTRACT

The paper analyzes existing empathy methods and offers new approaches so far as of empathy being an important element for design thinking (a Stanford methodology for creative problem-solving) and companies post-COVID era redesign. It comprises an overview of such methods as: VR Technology, VR Empathy Mirror, Dare Dream World Modeling, Fingers Magic, Cosplay, Scenes, and Role games. The paper takes into account different views on the origin of consciousness: molecular biology, neuroscience, pharmacology, quantum information theory, quantum gravity and etc. Many different hypotheses on the related topics and existing approaches are discussed. The article pays attention to issues related to both the opportunities of practical implementation and the moral aspects, possible consequences of the inventions in empathy like a glance on perspective. One's Experimental basis for each of the approaches is provided. After all, understanding of human thinking/feeling is placed at the heart of the global understanding of all vital processes that surround us. © 2022, Springer Nature Switzerland AG.

5.
2nd International Conference on Information Systems and Design, ICID 2021 ; 1539 CCIS:336-345, 2022.
Article in English | Scopus | ID: covidwho-1700946

ABSTRACT

In the context of widespread digitalization of businesses and academia due to COVID-19, the new effective tool has become necessary to drive innovations. This paper observes the international scientific experiment VRE-IP that tested the hypothesis of the advantages of using virtual reality for teamwork, creativity, and innovation. VRE-IP experiment was based on design thinking methodology and supported SAP innovation process. The analysis of the trends of using virtual reality for educational and business development goals, and VRE-IP experiment revealed that employing virtual reality technology to organize workshops, distant meetings, plenary reports, and other tasks is exceptionally efficient, improves the engagement rate and creativity and contributes to the process of innovative ideas stimulation. The experiment also demonstrated the need for building a hybrid model for teamwork. The combination of traditional teamwork instruments and virtual technologies is proposed as the most sustainable and systematic model for online collaboration at the current stage of technological development. © 2022, Springer Nature Switzerland AG.

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